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Spirits of Saorsa - A Game

Spirits of Saorsa is a game I worked on with a team of other artists, designers, producers and programmers. It follows a wisp's journey through the afterlife and takes Celtic and Scottish mythological inspirations. I produced all environment art for the game according to the narrative.

My main aim with the environment was to create a setting that, while being reminiscent of reality, felt like another plane of existence, like everything was just slightly off. This is why I took a more stylised approach, light, floaty and painterly like a dream in order to fit the narrative. The style is also geometric to emulate Celtic symbols.

A mock screenshot of the game's environment.

A mock screenshot of the game's environment.

Initial Concept Sketches of the game's environment.

Initial Concept Sketches of the game's environment.

Environment Concepts of potential assets based on Celtic symbols.

Environment Concepts of potential assets based on Celtic symbols.

An Enemy Concept based on thistles

An Enemy Concept based on thistles

Environment Thumbnails.

Environment Thumbnails.

Initial Prototype Assets in the desired style, based on Celtic-inspired symbols of my own making.

Initial Prototype Assets in the desired style, based on Celtic-inspired symbols of my own making.

Tree Assets.

Tree Assets.

Fungi Assets.

Fungi Assets.

Background Assets.

Background Assets.

Plant Assets.

Plant Assets.

Rock Assets.

Rock Assets.

Flower Assets.

Flower Assets.

Withered Tree Assets. The player can pass through the hollow trunk.

Withered Tree Assets. The player can pass through the hollow trunk.

Environment Assets for an alternative version, when the story shifts closer to reality so the style must reflect that.

Environment Assets for an alternative version, when the story shifts closer to reality so the style must reflect that.

Lantern Designs and finalized assets, both lit and unlit.

Lantern Designs and finalized assets, both lit and unlit.

Designs for a Bell Trap, player obstacles that fall when approached. Meant to hang from trees.

Designs for a Bell Trap, player obstacles that fall when approached. Meant to hang from trees.

Designs for a Flower Trap, player obstacles that close when stood on. Meant to be disguised in amongst flowers.

Designs for a Flower Trap, player obstacles that close when stood on. Meant to be disguised in amongst flowers.